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13 Draw - amos 12/31/2007 12:05:46 AM (Last Updated: 12/31/2007 11:28:52 AM)
Uses a standard 52 card deck, jokers optional. Scores based on summing to 13, building three of a kinds, and a little luck. Click here for the rules to 13 Draw
0.5
24 Hours - amos 10/24/2014 11:13:41 PM 
The world is going to end in 24 hours. Get the most people to safety before the meteors hit and you win!
0.5
Chocolate Bars in Siberia - amos 12/31/2007 12:23:11 AM 
A work in progress. Basically, your goal is to fly above Siberia and drop chocolate bars on the denizens below. The prototype was completed, but it didn't play well; need to rethink the game mechanic
0.5
Cities - amos 12/31/2007 12:17:49 AM (Last Updated: 12/31/2007 11:51:36 AM)
The gameplay on this one needs a little tweaking, I think, but it is at least playable. Your goal is to build the best 'sim city', capitalizing on building types in high demand (collect lots of taxes
0.5
Clue, Murder in the Hallway - amos 12/30/2007 11:58:38 PM (Last Updated: 12/31/2007 11:51:58 AM)
A variation on traditional Clue, by Nathaniel and Jared Simeth, and Amos Zoellner. Use the weapons found lying around the Clue Mansion in a skillful manner to murder the other opponents, while attemp
0.5
Cross of the Nations - amos 12/31/2007 12:01:38 AM (Last Updated: 12/31/2007 11:52:22 AM)
Somewhat like a cross between Monopoly and Risk, except 'hotels' are 'churches/missions/villages', and 'armies' are 'missionaries'. Goal: By controlling supplies and your Christian walk, share the goo
0.5
Cube City - amos 4/30/2011 12:19:27 PM (Last Updated: 4/30/2011 12:24:20 PM)
In Cube City*, each player is completing a city ward. Your goal is to produce more Victory Points in your ward than any other player. A simple produce/consume mechanism where all players are competi
0.5
Empire - amos 12/30/2007 11:54:32 PM (Last Updated: 12/31/2007 11:52:41 AM)
Your goal is to score the most points by creating the most powerful empires. It is advantageous to maintain several small empires early on, merging them to one large empire late in the game. Loosely
0.5
High Card Trump - amos 1/28/2008 9:05:42 PM (Last Updated: 1/28/2008 9:06:31 PM)
A trick taking game in which any card could be the high trump! Bid appropriately and it just might be yours!
0.5
High Seas: The Card Game - amos 11/8/2009 10:35:52 PM (Last Updated: 3/19/2013 9:31:33 AM)
(card games) This is a strategic card game about pirates. Your goal is to collect the right cards in order to build an armada. The first one to reach an armada of size 8 wins. Cards: 6 Iron - for
0.5
I, Ciri - amos 3/19/2013 9:27:15 AM (Last Updated: 3/19/2013 9:30:27 AM)
I, Ciri is a Euro-styled strategy game in which players compete to explore and develop planets in the Andromeda galaxy. There are four possible victory conditions: Technology, Production, Exploration
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Invented Board Games - Home - amos 12/30/2007 11:39:14 PM (Last Updated: 12/31/2007 4:02:31 PM)
This site is for notes / info on board games I've invented. If anyone in Minneapolis wants to give one a try, let me know; just add a comment to the pertinent game, and I'll get an email. Explanatio
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Knights of the Card Table - amos 12/31/2007 12:04:22 AM (Last Updated: 12/31/2007 11:50:59 AM)
Uses a standard 52 card deck. A fast paced card game in which you build an army in secret, until the "Key to Attack" is played and your opponent is destroyed... unless he was prepared!
0.5
Lego War - amos 12/31/2007 12:24:03 AM (Last Updated: 12/31/2007 11:53:36 AM)
A link to how to play Lego War can be found on my lego store, "Castle Only" at Bricklink.com
0.5
Lord of the Rings Risk Variation - amos 9/15/2008 4:27:06 PM 
This game was inspired by Diplomacy, in which users must plan out their moves on a piece of paper, using the elements from a LOTR Risk game.
0.5
Magadan - amos 12/30/2007 11:42:41 PM (Last Updated: 12/31/2007 12:19:37 PM)
A 'railroad' game where your goal is to build rail/sea routes across the world. You must try to connect cites without letting your opponents guess where you are building to, lest your hard earned rai
0.5
Pike - amos 1/11/2008 10:51:47 AM (Last Updated: 1/11/2008 10:54:10 AM)
A variation loosely based on Piquet and Pinnochle. Players capture points using a point game board, and then win tricks in a traditional fashion with a slight twist.
0.5
Pirate Treasure Trove - amos 12/30/2007 11:57:37 PM (Last Updated: 12/31/2007 12:07:46 PM)
Your goal as a pirate is to find a certain amount of treasure indicated by a drawn resource card, and deliver it to a port indicated by a drawn destination card. The destination should be kept secret
0.5
Populations - amos 12/31/2007 12:09:39 AM (Last Updated: 12/31/2007 12:08:11 PM)
Choose four species at the beginning of the game, but choose them wisely! Will you be lions or humans? Martians or insects? Fish or sunflowers? Every move must be thought out with care, or you cou
0.5
Seven - amos 12/31/2007 12:20:33 AM (Last Updated: 12/31/2007 12:08:32 PM)
Actually, I didn't invent this game; I learned about it in the Czech republic, but I thought I should post it since it was kind of nifty. It uses a Czech deck of cards, but I'm sure you could substit
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The East Indies - amos 12/30/2007 11:50:21 PM (Last Updated: 12/31/2007 12:08:56 PM)
Your goal is to find a new trade route to India by sea, exploring new lands as you sail further from Europe. Spices are the ultimate goal, but you will need to manage food, sailing, armies, pirates,
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The End of the Rainforest - amos 12/31/2007 11:10:16 AM (Last Updated: 12/31/2007 12:09:58 PM)
The rainforest is slowly being bulldozed by the Acme Bulldozing Company, and it's up to you to stop them! As a scientist, you are exploring the jungle looking for plants of medicinal value. If you c
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The Free Lands - amos 12/31/2007 12:11:19 AM (Last Updated: 12/31/2007 12:10:22 PM)
Each of you is a knight of a far off kingdom. You have come to the Free Lands, full of enemies, future allies, strange mysteries, and great riches. Most importantly, they are the site of the Free La
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